![]() ![]() ![]() It also adds an additional shadow cascader, which makes shadows cast from the sun stretch further and at longer range. That’ll make it less obvious as you approach terrain and other objects that the game is swapping a low-poly version out and replacing it with the one you’re supposed to see. First, it adjusts the draw distance and LOD, pushing the low-detail versions of terrain back further from your point of view.
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